Right now, ideas are being throw out without much consistency between people. This thread's purpose is have a method of standardization by which people can follow so we have a better job of streamlining the final product. Basically, fill out the form and post it in the classes thread so that when comparing class suggestions, it's easier to do.
Character Name:
Sarah,
Lexi,
Alan, or
Saito.
Class Position: *see below*
Class Name: What the class line is referred to as. For example: Squire Line, Angel line, etc. Usually either the first or last class in the line. This is so we have a standardized way of referring to it in shorthand.
Line details: Each class in the line and their statistical layout. See below.
Suggested Psynergy: Which psynergy, bot canon and custom, you suggest for the class. Do not suggest levels learned, just which psynergy lines. For lines you come up with here, please go define them in the psynergy thread.
Why this class?: Make your case for the class. Why do you suggest this class for this character?
Other Notes: Other notes you want to share, such as what thematics the class uses and why you chose them.
About Class Position: There are 9 positions to choose from. They are defined here:
- Base - this is the adept in their natural form. Purely their innate element. Base lines have 5 Tiers of power. Examples of this line include Squire and Angel.
- Dual Symbiotic - this is the adept when using djinn of the element which is symbiotic to their own. Dual Symbiotic lines have 6 Tiers of power. Examples include Brute and Hermit.
- Dual Adjacent - this is the adept when using djinn of the element which is neutral to their own. Dual Adjacent lines have 5 Tiers of power. Examples include Isaac's Swordsman and Mia's Oracle lines.
- Dual Opposite - this is the adept when using djinn of the element which is opposite to their own. Dual Opposite lines have 5 Tiers of power. Examples include Garet's Swordsman and Ivan's Oracle lines.
- Tri Adjacent - When an adept uses both their symbiotic and neutral elements, with neutral taking priority. Tri Adjacent lines have 3 Tiers of power. Examples include Garet's Ninja line and Ivan's Ranger line.
- Tri Opposite - When an adept uses both their symbiotic and opposing elements, with opposing taking priority. Tri Opposite lines have 3 Tiers of power. Examples include Isaac's Ninja line and Mia's Ranger line.
- Tri Hybrid A - When an adept uses both their symbiotic and neutral elements, with symbiotic taking priority. Tri Hybrid A lines have 2 Tiers of power. Examples include Garet's Ronin and Mia's Pure Mage lines.
- Tri Hybrid O - When an adept uses both their symbiotic and opposing elements, with symbiotic taking priority. Tri Hybrid O lines have 2 Tiers of power. Examples include Isaac's Ronin and Ivan's Pure Mage lines.
- Item - Classes independent of character. Traditionally they have 4 Tiers in the class line, though Item classes could theoretically be as unique as the item that bestow them.
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A character will have one of each class, save for item classes, which will be looked at independently and allowed as we have room for them. That means 8 natural class lines, or a total of 31 classes for each character. Since the goal is to have each character with their own entirely independent line, meaning no sharing classes if we can help it, that brings us to a total of 32 lines that need to be made, with a total of 124 classes in all.
Line DetailsThe line details section includes statistical layout. However, as we not had the discussion over whether to use flat or weighted values, nor what totals we will aim for,
for the sake of comparison we will use flat values with pre-set total class values. Please note that this is to compare classes to one another only, and that it is subject to change in the final product. Actual values suggested to be used in no way reflect the values we will wind up using in the end. Please keep that in mind when addressing this post and do not bring up any pointless banter about what system of balance is better than another until such a discussion is actually needed.Rules for statistical layout:
- For sake of better understanding the intent with each class, we will be using the 15-10-5 method for the comparison stats. At each class up, HP will raise by 15, all stats but luck will raise by 10, and 5 more points will be placed in the class line anywhere but luck. It is also to be noted that with the exception of HP, the 5 points cannot go into the same stat two tiers in a row. Again, this does not represent the final product, but rather is being used to better express what the statistical intent of the class itself is.
- Tier 1 values may not go below 70. Upper limits are: 140 for HP and PP, 125 for ATK and DEF, and 135 for AGL and LUK. Since Tri Adjascent, Tri Opposite classes start at Tier 3 instead, and Tri Hybrid O and A at Tier 4, please adjust the values accordingly. Again, please note that these values do not reflect the final product.
- The statistical totals to be used for each class are as follows:
- Base Tier 1: 615
- Base Tier 2: 675
- Base Tier 3: 735
- Base Tier 4: 795
- Base Tier 5: 855
- Dual Opposite and Adjacent Tier 1: 645
- Dual Opposite and Adjacent Tier 2: 705
- Dual Opposite and Adjacent Tier 3: 765
- Dual Opposite and Adjacent Tier 4: 825
- Dual Opposite and Adjacent Tier 5: 885
- Dual Symbiotic Tier 1: 605
- Dual Symbiotic Tier 2: 665
- Dual Symbiotic Tier 3: 725
- Dual Symbiotic Tier 4: 785
- Dual Symbiotic Tier 5: 845
- Dual Symbiotic Tier 6: 905
- Tri Opposite and Adjacent Tier 3: 785
- Tri Opposite and Adjacent Tier 4: 845
- Tri Opposite and Adjacent Tier 5: 905
- Tri Hybrid O and A Tier 4: 855
- Tri Hybrid O and A Tier 5: 915
- Item Classes are as unique as the item that bestows them, and will be done in an on-case basis
- Luck may never increase as a result of a Tier Up within a single class line, with possible exception to an item class.
- Classes may never decrease in statistical value at Tier Up, with possible exception to an item class.
- And again, the values used here are to be used for comparison purposes, and in no way reflect the final method of balancing classes statistically. That is a method that has yet to be discussed and determined, so all values are to be used as placeholders for the time being.
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A class line, in the end, will look something like this:
| Max HP | Max PP | Attack | Defense | Agility | Luck | Total |
| Class Tier 1 | 115 | 90 | 100 | 100 | 90 | 120 | 615 |
| Class Tier 2 | 130 | 100 | 110 | 115 | 100 | 120 | 675 |
| Class Tier 3 | 145 | 110 | 125 | 125 | 110 | 120 | 735 |
| Class Tier 4 | 165 | 120 | 135 | 135 | 120 | 120 | 795 |
| Class Tier 5 | 185 | 130 | 145 | 145 | 130 | 120 | 855 |
You do not have to use fancy formatting if you do not wish to, but you are required to use a table to make it easier to read. A copy-paste script is provided for you. If you do wish to have fancy formatting, such as bold class names and row headers, and right aligned numbers, you may if you so desire, just throw in the proper tags.
The reason total is included, despite the fact that it should be implied by the class line itself, is for people who submit item classes, which do not, and probably should not, follow trends (arguably even 15-10-5, to an extent. Tier ups in item classes are likely to be more profound, as they require more djinn to Tier up, and only have 4 tiers. In order to make them viable, it is recommended that the min Tier 1 Item total is 605, and the Max Tier 4 item total be ~895ish. These are not exact values, though.)
Finally, a script is provided:
[b]Character Name[/b]:
[b]Class Position[/b]:
[b]Class Name[/b]:
[b]Line details[/b]:[table]
[tr][td][/td] [td]Max HP[/td][td]Max PP[/td][td]Attack[/td][td]Defense[/td][td]Agility[/td][td]Luck[/td][td]Total[/td][/tr]
[tr][td]Class Tier 1[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[tr][td]Class Tier 2[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[tr][td]Class Tier 3[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[tr][td]Class Tier 4[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[tr][td]Class Tier 5[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[tr][td]Class Tier 6[/td][td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td] [td][/td][/tr]
[/table]
[b]Suggested Psynergy[/b]:
[b]Why this class?[/b]:
[b]Other Notes[/b]:
The table is spaced so that the fields are lined up better when you copy/paste the script into the post field. This will not show up in the actual post, so don't worry about it lining stuff up wrong, it should be fine. Also, make sure to remove the "Class Tier XYZ" part, as well as the entire row for any tier not used in the class line. To help, and as a visual cue, when posted in the raw format, the copy-paste script will look like this:
Character Name:
Class Position:
Class Name:
Line details:
| Max HP | Max PP | Attack | Defense | Agility | Luck | Total |
| Class Tier 1 | | | | | | | |
| Class Tier 2 | | | | | | | |
| Class Tier 3 | | | | | | | |
| Class Tier 4 | | | | | | | |
| Class Tier 5 | | | | | | | |
| Class Tier 6 | | | | | | | |
Suggested Psynergy:
Why this class?:
Other Notes:
Example of the overall product will be posted by me in the class thread as my first submission. Also, first person to guess what I used and tweaked to fit my example gets 5 coins. Only the first person to guess right may recieve the prize. You only have to be technially correct.
Also, keep in mind - people are going to comment, make suggestions, and give their input on your ideas.
Do not write this off - input from other users can help hone and refine your ideas to be even better! Don't get confrontational, instead of saying "Stop attacking me!", say instead "What's your reasoning?"